Quote of the Moment

"I'm half living my life between reality and fantasy at all times." - Lady Gaga
Showing posts with label druid. Show all posts
Showing posts with label druid. Show all posts

Thursday, January 31, 2019

Summoners War - Look At The Pretties

Yes, I'm still playing Summoners War (and juggling too many accounts). Before I dive into my Water/Light/Dark account, I wanted to show everyone a pretty from one of my other accounts. I recently gathered enough bits to transmogrify someone, and I decided to apply it to Shaina. She's a pretty awesome Mon -- 4-Star Chakram Dancer, but many believe she should be a 5-Star. She especially kicks ass if you pair her with one of her Boomerang Warrior sisters.

Onto the Water/Light/Dark account, and my poll from the last Summoners War post. It was a tie vote between the Dark Grim Reaper, Thrain, and the Light Living Armor, Silver. So... instead of choosing, I worked on both! Yup, both Mons have been 6-Starred. A lot of work, but I managed to do it and max their levels out as well (skills, not so much -- Thrain is fully skilled, but Silver needs a few more skill-ups).

I worked on Thrain first. He's a bit squishy, unfortunately. But when he does survive, it's fun watching him rain down purple balls of death onto mobs. He's especially fun in Secret Dungeons -- he wipes out the early levels easy peasy.

I thought Silver was going to be more fun than he turned out to be. Right now, he doesn't do much damage, and he also seems squishier than he should be (not as squishy as Thrain, though). That might be due to my crappy runes, of course, but I'm still kind of meh over him. Maybe once he's fully skilled and has decent runes I'll have a better opinion of him.

Overall, Shaffron the Light Imp Champion is still my favorite (and Fran the Light Fairy Queen is a close second) of the Light/Dark Mons I've built so far. He is a wicked little Mon and can hold his own pretty well. They recently buffed him, which made him even better. I can't wait until I get enough bits to transmogrify him -- he's first on my list!

As for my goals for the next couple of months, I'm going to take a small break from 6-Starring Mons (even though I have gotten a few new Light/Dark Mons to work on -- including Light Penguin Knight and Dark Mystic Witch). I'm focusing on 5-Starring a few Waters to help more in Tartarus Labyrinth, plus I really need to finish my fusion of the Dark Ifrit, Veromos. Hopefully my next post will include a picture of him and a couple of the Mons that I desperately wanted to 5-Star and kept putting off for all of the 6-Starring.

I did promise one more thing, didn't I? That when I awakened my Water Druid I'd post pictures. You want to see them? He's so wicked cool! Even in his beast form. Happy farming, all!

Thursday, November 15, 2018

Summoners War - Which Mon Is Next?

It's another Summoners War post - yay! (Unless you were hoping I wouldn't post anything else about this wretched game...).

After a couple months, my Water/Light/Dark account is coming along nicely. Slow but sure. As mentioned in my last post, I focused on working on my Light Imp Champion. There he is below - Shaffron, all Awakened and max level at 40. I'm still building his skills up, though, as I haven't gotten many extra Imp Champions to feed to him. Still, I'm pretty pleased with his stabbing game. ;) He can hold his own in a battle as well as pack a wallop.

I didn't just work on Shaffron. There was a special event that allowed us to get the Light Fairy Queen, and she is hands down one of the best healers in the game. Look at my cute little Fran. She's a prefect companion for Shaffron, too, and I don't regret quickly taking her to level 40. She's also max skills, since getting a hold of other fairies is pretty easy.

Now, I had mentioned I might post a pretty and shiny Mon from one of my other accounts now and then, but it just so happens I got a really nice one on the Water/Light/Dark account. Look at the Druid! And I was so lucky he turned out to be the Water one (since I would have had to shove a Wind or Fire one in storage). He's not Awakened yet, but when he is he has the option to turn into a wolf - pretty awesome. I'll make sure to include Awakened pics next Summoners War post. Currently, he's the next up for me to get to level 40.

I was super lucky to pull that 5-Star Druid, but I also feel pretty lucky with the Light and Dark Mons that I've summoned lately. So many interesting ones that I want to work on, that I can't decide which one I should focus on next (well, after I tend to that Druid, of course)!

So, I need everyone's help. Which Mon should I work on next? I'll list the options below. You can either comment on this post or vote using the simple Google Form (if you'd like to stay anonymous, this is the best choice): Which Mon Is Next?

I can't wait to see what everyone suggests! Happy hunting!

Eludain, Light Inferno

Groggo, Light Golem

Shren, Light High Elemental

Karakum, Dark Mummy

Driller, Light Frankenstein

Silver, Light Living Armor

Thrain, Dark Grim Reaper

Wednesday, September 12, 2018

The Adventures of Karriya the Wizard - The Gods, Part 2

The Adventures of Karriya the Wizard is a series based on the main character I play in Everquest. Though most of what I write actually happened, many events might be embellished and exaggerated to create a better story. Happy hunting (and reading)!

Origin Story ~ The Gods, Part 1

How long has it been since Karriya's last adventures were told? Too long! And she has a bone to pick with me because haughty High Elves love to be in the limelight, and I've neglected her (thankfully she hasn't been completely neglected in the game, though finding time to play as of late has been a challenge).

Unfortunately, her slaying and cavorting with the gods of Norrath have faded into foggy memories, so there might be more spinning of tales than truth in this entry. Or maybe I only think the memories are fuzzy, and the tales I spin will actually be the truth in disguise...

Well then, Karriya says I'm blathering on too much and need to start talking about her. Very well.

First, she wanted me to tell everyone about the time she stormed Drunder, The Fortress of Zek (also known as the Plane of Tactics). With Yushuv by her side, they felled the brothers Tallon Zek and Vallon Zek, followed by their father Rallos Zek. But no, that wasn't grand enough in her opinion. Then she considered the time she fought and then parlayed with Luclin in The Plane of Shadows -- ah, how regal the god looked upon her throne. No, no, not enough. Solusek Ro and Innoruk? Still too boring...

Karriya is indecisive at the best of times.

Why not the time she faced the Fabled versions of many of the gods all in one adventure, both Rondor and Yushuv at her side (and Downpour, of course -- can't forget the little druid)? Yes, that's it!

At the end of the many quests in the Planes of Power there lies the Plane of Time. And in this plane, the gods await. It just so happens that Karriya stormed it when the stronger, Fabled, versions were ready to smite her and her group of adventurers. No single-handed killing for the wizzie this time, and seeing many of the gods in one place sent flashbacks cascading across her mind of all the times she'd killed them in other zones.

Mighty Saryrn and the dark Terris Thule wailed as they fell to Karriya's mighty nukes.

And then as if searching for revenge from her adventure in Drunder, Fortress of Zek, Tallon Zek and Vallon Zek attempted to splat the wizzie while Yushuv pummeled on them with his axe.

Rondor assisted with dots and heals when they assaulted Bertoxxulous and Cazic Thule.

Finally, Innoruuk and Rallos Zek trembled at Karriya and gang and the power they held, the power they used to tear the gods down.

But a picture's worth a thousand words, isn't it? At least that's the point Karriya is at because she needs a nap after all of that god slaying. Oh, and because Rondor informed her some time ago that there are now new god killing achievements. Wait, what? She has to go back to the Planes of Power and kill all of those gods again? Sometimes she forgets it is called EVERquest...

Thursday, January 19, 2017

The Adventures of Karriya the Wizard - The Gods, Part 1

The Adventures of Karriya the Wizard is a series based on the main character I play in Everquest. Though most of what I write actually happened, many events might be embellished and exaggerated to create a better story. Happy hunting (and reading)!

Origin Story

The gods are many in Norrath... which is why this is merely Part 1 of the story. =D

Karriya has crossed paths with many gods in her travels, and it's well-known that once a god dies s/he doesn't stay dead. Which is why in one instance she can happily do a task for a god and in the other have to slaughter that same god. Fickle deities, they are.

But it's not as fun to talk about the nice things Karriya has done for the gods. Oh, no. It's much better to revel in her battles. And the battles have been many.

Some haunts of the gods are in the Planes of Power. These Planes harbor forms of the gods that are no longer quite as powerful as they used to be. Well, not for a level 105 wizard, at least. Though in her youth, she ran from them screaming... Wait no, Karriya the Wizard doesn't scream. She ensured that a full raid of her peers were with her and hid behind them. Please don't consider her a coward. Wizzies tend to splat gloriously -- she's wise, not craven.

Still think she's not as brave as she claims? Well, here's our first deity to use as an example: Terris-Thule, The Dream Scorcher. Many years ago, she took too few friends along with her to Terris's lair, just outside of the Plane of Nightmare. True, it was her Fabled version that was waiting to be taken down (a much more powerful version than which is usually up), but she had confidence that they'd defeat her. Sadly, not only did she splat as awesomely as any wizzie can splat, but the rest of her group wiped as well. Terris was not taken down that day.

But recently, Karriya had her revenge. This time Terris awaited her (the non-Fabled version), and she was going to take the goddess out single-handed (nearly with a single spell), but friend Rondor decided he wanted to join in on the fun (I mean, you got to kill as many as you can for those god-slaying achievements). Downpour sat just outside the cave, waiting to hail the Planar Projection. She's a bit of a mooch like that sometimes.

Karriya barely had time to commemorate the battle with some pictures before Terris Thule fell, defeated. No squishy wizzie anymore! At least not in the Planes of Power.

While there was great satisfaction in downing Terris, there was another fight in the Bastion of Thunder, another Plane of Power, that grew Karriya's pride tenfold. I know, you didn't think she could get any haughtier. Guess again. You have to remember, she is a high elf.

While not a full god (he still seems to count for that aforementioned god-slaying achievement, though), Agnarr, The Storm Lord, broods in his tower. To get to Karana, The Rain Keeper (a true god -- and to Karriya the only one that matters), adventurers must go through Agnarr.

Rondor was again along on this rather quick fight, and they climbed the last set of spiral stairs to be greeted by Karana himself.

Karriya then devolved into one of those squealing teenage fangirls and insisted on taking some selfies with her god. Yes, her god. Who doesn't love a good thunderstorm? Karriya sure does. Downpour does too (her surname is Stormsoul), but the little druid kept her composure in the presence of her god.

Watch for "The Gods, Part 2" in the coming months! And that won't be the last we hear of the gods of Norrath, I assure you. Karriya does enjoy tangling with them -- got to up that haughtiness rating (and the achievement)!

Wednesday, September 07, 2016

The Adventures of Karriya the Wizard - Origin Story

The Adventures of Karriya the Wizard is a series based on the main character I play in Everquest. Though most of what I write actually happened, many events might be embellished and exaggerated to create a better story. Happy hunting (and reading)!

On the hot summer day of August 17, 2004, Kariya (yes, one R here - not a misspelling!) the Wizard was born in Everquest. OK, I'm not actually sure what the weather was like, and she wasn't so much born as created because let's face it, not many MMOs take characters through childhood. But that's beside the point. Suspend that imagination of yours already!

Now, Kariya was a haughty little High Elf, roaming the Greater Faydark, close to her home of Felwithe. Though the mobs she faced were pathetic, to her they were monumental. Until she grew up and could mass kill the whole zone with a single spell... That may just be the haughtiness showing through, though.

Anyway, she took up with a berserker named Yushuv -- a scarred Barbarian of few words. Together they eventually found a home in the guild Hands of Prophets. That guild changed to Legacy of Prophets before it faded completely, but I think I'm getting a bit ahead of myself.

While in Hands of Prophets, Kariya met many friends, most of which have disappeared into the ether. A couple, though, she still cavorts with today. One such being a well-mannered druid by the name of Rondor, and another an uber paladin called Eaiana. And she of course can't seem to shake that sometimes grouchy Yushuv. Never!

And then came a day of doom, where all those in Prophets feared for the outcome of all of their friends. A server merge. See, Kariya started out on Morden Rasp, a rather young server, and Morden Rasp was to be merged with Povar, one of the oldest servers. If someone had the same name as you on another server, the person who had the most time played would get to keep the name. The other person, would receive the dreaded X.

Kariya didn't get by the server merge unscathed (nor did several other of her family living on the same account -- that's how Leera the Beastlord became Maeve... and then following another sever merge, Maevve). The X of doom made her weep. She didn't want to be known as Kariyax! Those who received the evil letter were allowed to change their name, and so Karriya (who thankfully didn't get the X again in a future server merge) had her name legally changed. She still hates the extra R, though.

Time passed quickly in the land of Norrath. Prophets dissolved, she joined a guild called Valheru, which eventually changed to Sanity's Edge, and then she left that guild as well. And then, she made a guild of her own -- Dark Possession. I mean, haughty High Elves need to be in charge, right? Yushuv, the stubborn berserker, eventually joined her, as did some of Rondor's and Eaiana's aliases (*coughs* alts -- the name we give to characters that aren't mains).

It was an active guild for a while, but as we've seen, things always change. Dark Possession is still Karriya's guild, and she's littered the guild hall with cats, dogs, gnolls, and birds. There just aren't as many other active people in the guild aside from her aforementioned cohorts who often switch between many alts.

So, there you have it. Wait. I'm forgetting something? Oh, someone. Of course.

Karriya is the clear hero of the story, and every hero needs a sidekick! On March 5, 2006, Downpour, the Halfling druid who loves to hug everyone in her path was born. She's neglected once in a while, being left behind on occasion when Karriya wishes to venture out on her own, but for the most part Karriya makes sure to drag her along on her adventures, especially since the little druid can track mobs wherever they go.

And so is the origin of Karriya the Wizard (and Downpour the Druid)! Now, over 11 years of adventuring under her robe, Karriya's happy to share her most recent adventures in Norrath. Who knows what she'll find with the stoic Yushuv or dragged into by the fastidious Rondor (who often plays his alt Wondora, a Dark Elf shadow knight, when wandering with Karriya).

Watch for the latest adventure! Maybe she'll even slay a dragon! Or just a bunch of blobs. Not all adventures are glamorous.